Framework for solving parabolic partial differential equations could guide computer graphics and geometry processing
Caption:Part of a new algorithm developed at MIT solves the so-called Fokker-Planck equation, where heat diffuses in a linear way, but there are additional terms that drift in the same direction heat is spreading. In a straightforward application, the approach models how swirls would evolve over the surface of a triangulated sphere. Credit: Alex Shipps / MIT CSAIL and the researchers Computer graphics and geometry processing research provide the tools needed to simulate physical phenomena like fire and flames, aiding the creation of visual effects in video games and movies as well as the fabrication of complex geometric shapes using tools like 3D printing. Under the hood, mathematical problems called partial differential equations (PDEs) model these natural processes. Among the many PDEs used in physics and computer graphics, a class called second-order parabolic PDEs explain how phenomena can become smooth over time. The most famous example in this c...